Fantastic Weekly Pt 35 - 08.01.2021
Welcome to Fantastic Weekly, a blog for our development process on our upcoming game: FANTASTIC ENERGY.
Download Fantastic Energy here
Good to be back from holiday and a pile of work to do this spring!
We have a major update coming in just a few weeks and a lot of new things coming up and so much to do still! We are attempting to have the terminal scene working with content and adding some new features to the monster fight. The skill tree is under construction and requires some UI planning. Good thing we have such a talented and passionate team working to have an amazing game ready during the upcoming months!
One exciting new planning phase has also begun: Innovation challenges! I have been refining on what the content should be and what would be the clearest and best way to present it so that the UX is as smooth and easy as possible! <3
Next step is to give the plan to our graphical leader Noora to let her do her magic.
Website migration to a new host will take place in the upcoming week and I have been mainly looking into that. It will be a massive thing to do, but I am really looking forward to building that new website where our players will get useful information from our partners about energy efficiency and carbon footprint reduction! Also this will finally enable us to start posting
The challenges will be visible on the map and can be accessed directly from the game.
Trần Tuấn Nghĩa
I have implemented the presenting data in the new terminal scene to present player stats, the amount of FE and NE available and carbon footprint. Also some placeholders for further development like status of base, how many rooms the player can unlock, and how many monsters they have won.
My second task was to implement the simple 1 finger camera for the base scene. Took me a while to learn the new mechanic but it is done. Now the player can swipe up and down to move the camera forward and backward. Swipe to the left and right side to rotate the camera and pinch to zoom in and out. Also I created a simple auto zoom. Players can tap on each room to auto zoom closer to the room.
Thanks for reading and cya next year!
Punnu Games team