+358 40 167 4430 Susanna Ilmonen (CTO) / +358 40 758 2659 Eeva Vuorinen (CEO)

PharmaCity, Itäinen Pitkäkatu 4, 20520 Turku

©2019 by Punnu Games, Business ID (Y-tunnus) 2979878-1




Gamification includes strong emotions, motivation, immersiviness, social interaction, and experience.

By utilizing gamification companies can form a new type of relationship with their customers compared to traditional advertising.


Gamification can separate a company’s brand from the competition and offer an immersive interface to the customer. With gamification, companies can form a strong emotional connection with customers.

Try out our short visual novel. A 5 minutes long, hidden object game,

that tells a strong story of a mother and a child.

We offer trial packages for you to test our products. The packages range in price and content.

Package 1: Mini-demo 2300€ + VAT

A short demo of 1-2 minutes of playable content and a possibility for AB-testing. This package is for the customer to get a feel of the game and test it with a chosen test group. A mini-demo takes around 2 weeks to finish.

Package 2: 1/2-demo 4800€ + VAT

A medium-sized demo of 3-5 minutes of playable content. This package contains more branding and is therefore suitable for wider testing with the customer's target audience. A 1/2-demo takes around 3-4 weeks to finish.

Package 3: Premium demo 7500€ + VAT

A longer premium demo of 6-10 minutes of playable content. This demo is branded to fit the customer's needs and is closest to a final product since it is branded to the customer in most parts. This demo can be used in marketing as it is. A premium demo takes around 4-6 weeks to finish.

For more information on these packages, please contact

Eeva Vuorinen, eeva@punnugames.com

“Loyalty means customers' level of satisfaction with the brand and how they prefer one company’s products over the competition. From gamification, perspective loyalty shows up by how customers spend their time utilizing the company’s services and how much time they spend time to reach the gamification goals. “ Kati Andersson, Haaga Helia, (Zichermann & Linder 2010, 13–14.)

“Gamification can be included in the company’s marketing in many ways. The goal doesn’t have to be to sell the company's product, but it can also be to grow the customer base and strengthen social connections.” - Kati Andersson, Haaga Helia

Punnu Games is specialized in making fun and story-driven, brain-tickling games. The company’s story can be told by the way of game! The game doesn’t have to be overly complicated to stick with the customer.


Gamification is about interaction. Interaction, by meaning fun and exhilarating interaction, is key to activate the user and therefore further the sale!

Punnu Games aims to work closely with its customers by providing fun, addictive and memorable value in the form of a game.


With kind regards,


Punnu Games team